TY - JOUR AU - Jatmiko, Rahmawan PY - 2017/04/03 Y2 - 2024/03/29 TI - Fictional Characters' Heroism in Assassin's Creed III Video Game in the Perception of Indonesian Video Gamers JF - NOBEL: Journal of Literature and Language Teaching JA - NOBEL VL - 8 IS - 1 SE - Articles DO - 10.15642/NOBEL.2017.8.1.35-48 UR - https://jurnalfahum.uinsby.ac.id/index.php/nobel/article/view/109 SP - 35-48 AB - <p><em>Assassin's Creed is a historical fiction video game developed and published by Ubisoft. This video game has been so far considered as one of the most violent video games. Assassin's Creed III is the third sequel of which plot is set in a fictional history of real world events and follows the centuries-old conflict between the Assassins and the Templars. Based on this study, the plot, characters, characterization, and scenes in Assassin's Creed III are deemed to be able to give positive teachings to the young generation, despite the fact that there are violent and sadistic scenes in the story. Haytham Kenway, who is “evil” protagonist in Assassin's Creed Forsaken, is portrayed as an expert in using weapons, since he was kid. Separated from his family, Kenway was taken by mysterious mentor, who trained him to be the most deadly killer. Comparisons with classic characters such as Oedipus, Hamlet, or Indonesian legendary character Sangkuriang are intentionally made to sharpen the analysis. The finding of this study is that heroic value might be found in either protagonist or antagonistic characters, whose roles involved numerous violent actions. Comments from the official website and social media which claim that Assassin's Creed has brought negative impacts on the consumers might not be totally true.</em></p> ER -